Class PlayerActionShapes

    • Field Detail

      • PAUSE

        public static final Area PAUSE
      • PLAY

        public static final Area PLAY
      • STOP

        public static final Area STOP
      • PEEK

        public static final Area PEEK
      • NEXT

        public static final Area NEXT
      • PREVIOUS

        public static final Area PREVIOUS
      • NEXT_SEGMENT

        public static final Area NEXT_SEGMENT
      • PREVIOUS_SEGMENT

        public static final Area PREVIOUS_SEGMENT
      • NEXT_SIMILARITY

        public static final Area NEXT_SIMILARITY
      • PREVIOUS_SIMILARITY

        public static final Area PREVIOUS_SIMILARITY
      • EJECT

        public static final Area EJECT
      • SPEAKER

        public static final Area SPEAKER
      • VOLUME_0

        public static final Shape VOLUME_0
      • VOLUME_1

        public static final Shape VOLUME_1
      • VOLUME_2

        public static final Shape VOLUME_2
      • VOLUME_MUTE

        public static final Shape VOLUME_MUTE
      • AIRPLAY

        public static final Area AIRPLAY
      • SHARE

        public static final Area SHARE
      • SHARE_BACK

        public static final Area SHARE_BACK
      • SHARE_FRONT

        public static final Area SHARE_FRONT
      • SHARE_PATHS

        public static final Path2D.Float[] SHARE_PATHS